WebGL | Spoofing 3D fingerprinting

WebGL is the part of the Canvas Browser Fingerprint. It is Javascript API to render 3D objects. There are already tools on the market that can change it but to perform a proper spoofing that keeps the profile consistent and make it look natural is more difficult. The good news is that Kameleo has WebGL spoofing that also changes the WebGL hash properly.

On the Canvas Settings of the Profile. We suggest you to enable the WebGL Spoofing and leave it on Automatic so the configuration will match the Base Profile’s setting and the whole spoofing will be more natural and more consistent.

Kameleo-WebGL-Spoofing.PNG

If you prefer you can also set up the Unmasked Vendor and Unmasked Renderer manually.

Kameleo-WebGL-Spoofing-BrowserLeaks.PNG

Your WebGL hash will be spoofed as well and you can stay undetected while browsing. You can check on browserleaks.com/webgl how Kameleo spoofs it.

Video

We created a video for you, so you will understand how WebGL spoofing works.

 

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